Goblins Go Boom!
A downloadable Goblin
GOBLINS GO BOOM! is a first-person dungeon crawler taking place deep below the earth, in mysterious abandoned caves and desolate Arolin cities. Play as Rubbel the goblin and use your versatile movement options alongside your elemental damage to defeat your enemies and obtain lots of shiny crystals!
While hunting for more shiny crystals than one Goblin can carry, Rubbel happens across a mysterious crystal that speaks to him. Claiming to be an ancient race of beings known as Arolins, our new friend offers us more shinies than we know what to do with.
Venture deep into the subterranean Arolin metropolis with your new companion and collect as many shinies as possible!
Using your utility options (right click) is the key to gaining an advantage in combat. Each element has a different utility, experiment with combinations to find the best movement options for each situation.
Rubbel, the most bestest and powerful goblin (He made us write this.)
Elemental Magic Upgrade System
Fast-paced movement
Play your way; upgrade your favourite elements through using them and other special tasks to make yourself the most powerful Goblin around!
PROGRAMMERS
Jack Alsop - Movement & Combat Mechanics + Animation
Matthew Wilson - UI implementation + Menus and Upgrade Systems
Michael Smith - Enemy AI system
DESIGNERS
Edward Harbison - Game Design + Level Design
James.W.J.Percival - Game Design + System Design
WRITING
Shane Geen - Writing + Narrative Design
ARTISTS
Ariana Bishop - Hero Asset + 3D Prop + Concept Artist + Trailer
Erin Bashford-Hobbs - 3D Environment + 3D Prop + Foliage + Concept Artist
Faith Hamill - VFX + 3D Prop + 3D Environment + Concept Artist
Jess Davies - Concept + Promo + UI + 3D Character Artist
Mya Kenny - Texture + 3D Environment +3D Prop Artist & Sound Design
SPECIAL THANKS
Jess Chase - Voice Acting and Promotional Materials
Neil Hamill - Music
Rachel Sollars - Music System implementation
DISCORD LINK: https://discord.gg/jgUTxfFY3a
TWITTER: https://twitter.com/SchmovmntStudio
Leave a comment
Log in with itch.io to leave a comment.